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Exporting unity texture to png with unity assets bundle extractor
Exporting unity texture to png with unity assets bundle extractor









exporting unity texture to png with unity assets bundle extractor

Check the type and make sure it's 'Audio'.This type of modding is similar to MESH MODDING, the only difference is that instead of MESHES you replace audio !! Also the audio that you used for replacement does need to have the same name as the original !Įxample : MainMenuCute.wav Audio Modding Instructions : Check out this tutorial on Youtube : 4) AUDIO MODDING : Make sure to change the texture to your model's texture as well! Go to "Import Raw" and choose that raw data you just exported. Go back to your window of UABE and find the mesh you want to replace.Go to "Export Raw" and choose a folder to export to. Depending on what you named it, it could be anything, or it could be called Default.

exporting unity texture to png with unity assets bundle extractor

Go to the folder you exported your project to and then into the folder editing in '_Data. Select sharedassets0.asset and open it.

  • Open another window of UABE. Go to "File/Open".
  • exporting unity texture to png with unity assets bundle extractor

  • Click the build button, choose a folder to export it to, and wait for it to build.
  • Click the button that says 'Add Open Scenes'.

    exporting unity texture to png with unity assets bundle extractor

    Check the box that says 'Development Build'. Make sure the Platform is 'PC, Mac & Linux Standalone'. Click it once and drag it to the empty world in the middle of the screen.

  • Down at the bottom, under assets, your model should show up.
  • Once you're done editing it, open up Unity Engine.
  • Check the type and make sure it's 'Mesh'.
  • (If you used Unity Studio, open the one from step 6!) asset file from 'YandereSimulator_Data' folder. Rename your file to something like 'sharedassets8.assets' but with your asset number.ģ) MESHES MODDING : Meshes Modding Instruction :
  • Go to the 'YandereSimulator_Data' folder and move the original asset somewhere else.
  • Name the file something like 'EDITsharedassets8.assets', NOT 'sharedassets8.assets' or it WILL NOT WORK.
  • Go to "File/Save" and choose the 'YandereSimulator_Data' folder.
  • Once you're done editing it, go back to UABE and make sure your texture is still selected.
  • Check the type and make sure it's 'Texture2D'.
  • (If you're using both, skip steps 6 and 7.)
  • Go to that folder and to it's generated subfolder (It will be called Texture2D).
  • It will open File Explorer and automatically select the file where that texture is located.
  • Right click and hit "Show original file".
  • Load your "YandereSimulator_Data" folder and wait for it to index.
  • UNITY ENGINE (Mesh modding only, personal works fine) etc !ġ) WHAT YOU NEED ? Unity Asset Bundle Extractor Is a type of modding where you replace certain stuff in the game.











    Exporting unity texture to png with unity assets bundle extractor